Nov 01, 2008, 08:54 AM // 08:54
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#41
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by Baratus
Yeah I know, it's the flaw with this game. EQ2 is similar in the same aspect. Still, prior to the addition of billions of mobs to stop botters back in 2005 or 2006, you could run most areas up through the jungle with only one helper or by yourself. That is when I had the most fun with the game. I could party up if I chose to, but I didn't HAVE to. I despise public grouping due to the massive number of immature players in the game who won't listen to a leader or even to common-sense, so it isn't feasible. Aside from that, I have to choose from the poor AI of henchies and/or three heroes, or I am forced to not play until friends can all get on at the same time.
This is why I spent time working on my builds. I have soloed almost everything in NF using my dervish up to the cemetery mission, and he is a survivor! I'd like to at least be able to move about the main world in Prophecies in the same fashion, which is doable in most areas at this point with my 55 smiter. It was doable years ago with my warrior, and I'd like to use my warrior again, otherwise I am stuck playing the two god-mode classes of dervish and 55 smiter, which gets old pretty fast.
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Saying that the game is flawed because you refuse to play according to it's advertised designed scheme on the basis of ridiculous generalisations is stupid. A major selling point of this game was it's focus on team based gameplay and as such the game is not been designed for solo play. If you didn't want to play with others, or wanted to run around on your own you should have done the research before buying this game.
Quote:
Originally Posted by Baratus
Paladin, there are very few MMOs that force players to group for the normal game storyline until either the very end or until the player starts doing extras, such as PvP/GvG or raids. There was an update years ago that added a ton of mobs as well as giving a lot of mobs enchantment-stripping abilities to combat botters. I very specifically remember playing outside LA with no problems, going to bed, getting up, and stepping outside LA to help a friend get to the settlement and finding radar slam full of red dots. When I had gone to bed, there were scattered groups of Tengu out there that one could easily take down group by group, but as we all know now, there are a ton of them out there and fighting multiple groups is common. That is just one example. Others include the run from Beacons to Droks, the area between Droks and Port Sledge, and the stuff around Granite Citadel. If you have never noticed the addition of mobs, you played after that update was added.
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This game does not force you to play with other players. This is why they included henchman and later heroes to the game. Arguing that these options are useless because of the AI isn't a valid argument to me. I've played through all campaigns and while henchman and hero AI cannot perfectly mimic human behaviour, it is easily sufficient to complete the game with. At the risk of sounding presumptuous, I'd say that properly managed heroes would probably be a better addition to a party than most humans would.
On your second point, those enemy additions were not added with the primary intention of ruining solo builds but instead to fix pseudo-exploits in the game that affected gameplay (eg. Running) or the economy.
Quote:
Originally Posted by Baratus
I wasn't trying to solo everything, because areas that consist of only enchantment-stripping mobs could never be soloed, and that's to be expected. I wanted to be able to play alone if I couldn't get on at the exact same second as my friends, or vice-versa. Again, this is the fundamental flaw in GW and EQ2. If you and your buddies cannot sync up on a time to play, you're screwed.
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When I do PvE it's normally on my own with heroes or henchman, or with a another friend. Considering it's possible to beat all campaigns on hardmode with H/H, I don't see how not having another human prevents you from playing the game.
Quote:
Originally Posted by Baratus
I just want to be able to move five feet outside of town without a freaking brigade of soldiers backing me up with nuclear weapons and tanks. Heck, that is the reason I left for WoW a few years ago.
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What a terrible over-statement.
Quote:
Originally Posted by Baratus
If you want a specific idea of what I am looking for, I want a build that allows my warrior to actually damage enemies while staying alive. In the later parts of the game, with an axe or sword I wind up doing 4~12 damage per hit, not counting skills and/or crits. This is with 6-28 axes or 15-22 swords. I mean, those mobs must have an AL of about 150. While I am tickling them, any casting class can pull off major damage with even the most primitive spell, which just doesn't seem fair at all.
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Warriors are commonly recognised as the most effective damage dealing class and have been for the last few years. Either your not utilising your damage potential efficiently, over-exaggerating, or both.
Quote:
Originally Posted by Baratus
Really? Tell that to my 55 smiter, which is still used to this day. Oh wait, that's a Prophecies/Core build! It's clear that you're fairly new, which your join date gives away as well. Many old Prophecies builds are still doable, and many more have slight modifications to include other skills from newer expansions that simply make them faster. Speed isn't a concern unless you're a gold-farmer, which is illegal anyway.
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Even with my limited understanding of farming, I recognise speed as a pretty important factor. Also gold-farming isn't illegal, although botting is a bannable offence.
Quote:
Originally Posted by Baratus
Oh and my comments about warrior damage are about sword warriors, not axe or hammer. I hear hammer is potent in PvP, but I'm not a big PvP fan. Grab a max-damage sword and load up on sword-skills and try to do much damage. You'll quickly discover that swords are nerfed into oblivion and have been for ages. My damage on both auto-attack and using skills is easily double that of my sword builds. Try it sometime if you have some cash to waste on a good max sword.
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The damage difference between Swords and Axes is minimal concerning default attacks. Axe attack skills are generally more spike-orientated and hence have higher +damage options. This is not to say swords cannot do damage however. The DSlash bar demonstrates a warrior's damage dealing capabilities quite evidently.
I honestly cannot remember the last time the sword line was "nerfed into oblivion". All evidence says to the contrary.
Your requests for a general solo build is simply not feasible due to lack of parameters suggested and your unwillingness to play the game according to it's intended design. Any solo builds are generally constructed with specific regions or enemies in mind and due to the diversity of these throughout the whole game, finding 8 skills that can counter all of these possibilities is not going to happen.
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Nov 01, 2008, 07:56 PM // 19:56
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#42
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Elizabethtown, NC
Guild: Deathkings of The Dark Citadel
Profession: D/Me
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I'm not even going to bother responding to a post by a child who obviously worships this game the way many people worship WoW. You have very little understanding of the game mechanics and were obviously not around during the time that botting exploded and things were nerfed. Continue worshipping your "perfect" game, but don't go as far as jumping off of a thirteen story building to "join the heroes of the game" like that WoW-playing kid did. Graduate high-school first.
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Nov 01, 2008, 08:15 PM // 20:15
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#43
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Emo Goth Italics
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He didn't "worship" the game or say it was "perfect" once. He also didn't get anything wrong based on the game mechanics, or anything in that post as a matter of fact. Join date on Guru means f*** all, as your Guild Wars account isn't linked to it anyway, and even then you can be pretty terrible (There was a 3-year player saying that IW was more capable at dealing damage than a Warrior in some thread, too). I find it highly amusing that you're calling him a child, yet you're taking his post the wrong way and not even bothering providing an argument against any of it.
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Nov 01, 2008, 10:53 PM // 22:53
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#44
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Look mate, im getting sick of this thread. You obviously have the wrong concept of the game so either play it so that its fun for you (hero hench, come up with solo builds for different areas etc I dont care) or move on. Asking us for a good solo build for EVERYWHERE is impossible. Accept that fact, and either 1) give us a specific area so WE CAN ACTUALLY HELP YOU or 2)Try out the builds suggested at the beginning of the thread. If you refuse to do either of these 2 things then I repeat my previous suggestion of closing this thread.
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Nov 02, 2008, 03:12 AM // 03:12
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#45
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Baratus,
You aren't going to find the perfect W/Mo build. Even in the solo tour posts that have been made on the forum, there are areas where your secondary is just as important as your Warrior primary. Some places, Wammo's don't go because another secondary is more efficient, or necessary.
Most of the people who have posted are trying to give you constructive advice. If you have questions about anything, I'm sure many of the posters here wouldn't object to PM's if you felt that they needed to clarify something that maybe you misunderstood.
Good luck.
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Nov 02, 2008, 06:41 AM // 06:41
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#46
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Quote:
Originally Posted by Baratus
I'm not even going to bother responding to a post by a child who obviously worships this game the way many people worship WoW. You have very little understanding of the game mechanics and were obviously not around during the time that botting exploded and things were nerfed. Continue worshipping your "perfect" game, but don't go as far as jumping off of a thirteen story building to "join the heroes of the game" like that WoW-playing kid did. Graduate high-school first.
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I'm not sure whom you are referring to in this post because I honestly cannot make any correlations with your post to my points, although it appears you seem to be replying to what I said. Going on said assumption I would apologies for overestimating your reading comprehension skills.
Because I can't actually find anything in your post worth replying to I'll just clarify what I said in my earlier post to attempt to discern the areas responsible for your hostility.
Point one: GuildWars was designed as a team based game
I believe this was heavily advertised in the games release and has been supported unto now. While solo play is in some ways possible, it was never the games original intention an hence will not be considered an important factor when game changes are made.
Point two: While primarily being a team based game, Guild Wars does not force you to play with other humans in order to enjoy the game.
This point is reinforced by the addition of henchman AI and later hero AI. These additions were implemented because ANet understood that not all players would be able to team up with other humans all the time. While the AI isn't perfect, it is perfectly adequate to complete the game with as evident by the large number of people who have done so.
Point three: The "nerfs" you mentioned were not done with the intention of ruining solo play
Look at this logically, working through the campaign solo does not have any adverse affects on the game, hence there is really no reason to change it. However, when you blend solo play with, say, running people to droks, or solo farming areas for massive profit, suddenly your affecting the game in areas outside the developers original intentions. This is primarily the reason behind the addition of extra enemies. Not to ruin your fun but prevent these actions from becoming too much of a problem and detracting from the game.
Point four: Weapon damage between swords and axes is minimal
Swords do roughly 0.5 less damage per swing than axes on average and they both have the same attack speed. (assume 14spec)
Sword attack skills generally support a more pressure based play style, with effects that accumulate to generate higher damage over more frequent use.
Axe attack skills favour a more spike based play style, with skills focusing on higher damage designed to be compressed over short periods.
Both weapons see large amounts of use in both PvP and PvE.
What we are simply trying to say is that you've made a request which is simply impossible to fulfill without any given parameters. We cannot give you a general solo build as it is dependant on the region you plan to venture, the enemies you may encounter and a whole list of other factors. If you want a proper answer, specify your question in a way we can actual help with
eg. "I'm looking for a build to solo [Region] with my [Profession]. I have [Campaigns] and [Heroes]...."
Remember that your probably not going to be able to solo everything in the game and there's really no grounds to complain about that. The game is balanced around team play and making specific changes just to affect a minority interest could have substantial repercussions to other aspects of the game.
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Nov 02, 2008, 04:06 PM // 16:06
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#47
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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This thread is asking for a build which does not exist. Closed.
__________________
People are stupid.
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